![]() Taking positions in B Stairs and A Heaven will be a very important element to prevent the defenders from rotating. Īlways keep in mind that taking down a pivot player isolates his static player and encourages the rest of his team to reposition themselves to fill the spaces.Ī Top Mid / Mid Mail incursion offers decisive access to B via Heaven or to A via Mid Vent. Do not hesitate to move the enemy defense by feigning rushes, as holding the Bottom Mid also opens the possibility of rotating in A Sewer. ![]() In case of an A rush situation, the static player located in A can rotate to Screens or Elbow to play for time while keeping an ear on a possible planting.Īs always, there are two main possibilities: taking positions, lines, information, and play slowly or rush directly to the site by using smokes, flashes and other grenades.ĭon't hesitate to use equipment in Bottom Mid / Top Mid to force the opposing pivot player to stay there or to create openings if you manage to take down one opponent.Ī good ear positioned near the Bottom Mid box will normally identify enemy pivots if your team tries to attack the extremities. Two players will be needed to cover A Ramp and Mid Vent, depending on the information acquired on the opposing team, meaning the pivot player located in Mid Vent should take the ropes and come back on the A Heaven side to cover them. At this point, they will be able to crossfire the site, from A Main and A Rafters. Most aggressions on A are theoretically easier to defend against, but everything can become pretty tricky if the opposing team manages to take control of A Heaven. If the first defender is cornered, Back B can be a very good fallback solution to delay in close combat and not leave a fallback point for attackers until support comes from B Rafters and B Heaven. The pivot player located in Top Mid or Mid Vent needs to rotate in Mid Mail to cover from a potential flanking. In case of aggression on the B Site, the static player covering B must play for time, waiting for the support from the pivot player positioned in B Heaven. ![]() In case of aggression via Bottom Mid/Top Mid, the mid player can fold back and prevent flanking on A by covering Mid Vent or fall back in Mid Mail to try to pick a kill. Again, this was made by u/TimeJustHappens, which I am very grateful for.Red: Static players // Green: pivot players This handy guide with all callouts exists also in a newer version with bigger text, which is especially handy if you are on mobile. If you want to know the locations of all of these callouts, reddit user /u/TimeJustHappens made a handy map that you can find below. However, many players use more names for callouts such as “Heaven”, “Catwalk” or “CT”. The map above contains the official callout names such as “Garage” or “Main”. Here is a printable map overview of Split including the ropes, the callouts and barriers: All Map Callouts of Split Remember to watch above before it all blows sky-high.” Each site is built with a looming tower vital for control. A pair of sites split by an elevated center allows for rapid movement using two rope ascenders. ![]() “If you want to go far, you’ll have to go up. The official description from the Valorant website says this: The hard access to B and the hard rotation makes mid control very important on this map. ![]() It has two sites for the spike and features four ropes that can be climbed by the players. Split is a Valorant map located in and inspired by Tokyo in Japan. ![]()
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